Friday, November 27, 2009

Why Can't You See

- Saosin

This song is quickly pulling away from the pack. I actually have yet to pick up the new Saosin disk, this copy of the song is from the EP I was able to pick up at their show in Baltimore last year (or was it earlier this year?). All the same, it's really taken over the top ten, expect a lot of posts with this title.

I also feel a little bad for not having any other posts this week besides the weekly top 10. But the holiday week has not only been very holiday like, but also just generally busy with a lot of projects coming to a head. I'll have bigger posts about all of these but here are three things I got done this week:
  1. Lighting the Future - three part short documentary series I co-wrote, co-produced, edited and directed.
  2. Preventing an Emergency - a thirty second television ad that will air in four Wisconsin markets on CBS and NBC affiliates. I produced, directed, shot and edited this one.
  3. Grad School Apps - A torrid affair of never having to do so much just to be considered for something. But it's something awesome, so worth every moment (hopefully).
For now I hope you enjoyed Thanksgiving. I cooked my first ever thanksgiving turkey (free range, don't worry). Not gonna lie, it's the best turkey I've ever had. Might be a bit biased, but that doesn't change the way it sang on my taste buds. The Packers won, I got to spend the day with my brother, girlfriend and her sister... just a great day. Only if I had gotten to go back home to the extended family would things have been better.

01. Why Can't You See - Saosin ( - )
02. The Running Free (Acoustic) - Coheed and Cambria ( - )
03. No World for Tomorrow - Coheed and Cambria ( - )
04. Keep Secrets - Saosin (+1)
05. Y Control - Yeah Yeah Yeahs (-1)
06. Once Upon Your Dead Body - Coheed and Cambria (+2)
07. All My Fault - Fenix TX (-1)
08. He War - Cat Power (-1)
09. Red Hands - The Dear Hunter (back)
10. Well Thought Out Twinkles - Silversun Pickups (-1)

Knocked off: Bitemarks and Bloodstains - Finch

Friday, November 20, 2009

Why Can't You See

- Saosin

Another week, another new champion. It's funny that just as I was getting a little doubtful over the top ten system that I had set-up, it really starts coming into its own. Stuff like Silversun Pickups, Cat Power and the like are taking a back seat to progressive and post-hardcore fare like Coheed and Saosin. I guess you can see where my tastes have been lately with the fall now in full swing.

While Demonoid is all but back, but I don't know if I'll be using the community again. With the advent of magnet technology in bit torrents, completely non-centralized peer to peer file sharing, I don't know if a private community will be needed. They're all but imossible to shut down, and also very difficult to track. We'll see what happens though, Demonoid does have the smaller community aspect that encourages people to seed as well as download, which is a huge boon to actually getting your files. And unlike a lot of other private, small sites, Demonoid actually had some good variety.

In other, sad, news, I fear that Margie and I may have stretched our budget a little thin when it comes to nights out and we are selling some concert tickets for in DC. The two of us had planned to go see the Pixies, but that just won't be happening. So we've put them up on eBay. If you're interested in picking them up, just bid away. So far they're without any bids, so pick them up at face value, less than we paid since we had all the Ticketmaster price gouging additional costs. You can find both them here and here.

01. Why Can't You See - Saosin (+1)
02. The Running Free (Acoustic) - Coheed and Cambria (-1)
03. No World for Tomorrow - Coheed and Cambria ( - )
04. Y Control - Yeah Yeah Yeahs ( - )
05. Keep Secrets - Saosin (+2)
06. All My Fault - Fenix TX (-1)
07. He War - Cat Power (-1)
08. Once Upon Your Dead Body - Coheed and Cambria (new)
09. Well Thought Out Twinkles - Silversun Pickups (-1)
10. Bitemarks and Bloodstains - Finch (new)

Knocked off: Red Hands - The Dear Hunter, The Con - Tegan and Sara

Tuesday, November 17, 2009

Voices

- Saosin

So by now you've probably seen Microcosm.

And if you haven't you can watch it for free here, here or here.

Heck, I'll even embed for you right here:



Now that you've seen it, myself and the rest of the cast and crew would really appreciate it if you could leave us a little feedback on it. While you're more than welcome to leave a comment here, e-mail me or leave us a comment on Facebook, we'd love it if you just headed over to the IMDb page for the film and left us a little something there. Like all young artists trying to find our way, any thing we can hear can only help us get better. Even if you just want to leave us a fistful of stars to tell us you approve of the film, that would be really awesome.

I'm also more than happy to talk about the film with you in the comments section below. I don't know how often directors just leave themselves out in the open for just anyone to ask about the craft, but that's what this blog is for: to remove a barrier some people see between artists and art lover.
Watching this film with friends I often have them ask me, during the film, about some aspect of production or shooting. While I'm more than happy to answer a lot of questions about it, the greatest thing you can ever do for an artist is to treat their work like you do that of professions. When you at the theater, you just watch the screen and talk later; I love it when people do that with my stuff. So now that you've watched it, ask away.

Monday, November 16, 2009

Daylight

- Finch

It's been a while since I took the camera out, and sadly last night had limited results. All the same, there's a small, but new, album up.

I was hoping to get a lot more of the Washington, DC monuments at night; there are few things more dramatic than to see some of the most historically significant shrines in our nation at night. The lighting is so well done and full of impact. Capturing these in photograph can be slightly difficult, yet very rewarding. Manual functions are require, auto will not serve you at all in these low lighting situations. And setting up the color temperature is of the utmost importance.

This is such a small amount because I was told by a park ranger that tripods are not allowed because, seriously, someone could use it to mount a weapon on it and shoot people. Now I ran into this same issue on capital hill, more specifically in the block that the Capital Building sits on. I can almost understand it there; our public officials could be in danger in that area. But having a tripod in a monument is like having a tripod on a busy street or public transportation hub; there's a lot of people there. And seriously, couldn't a guy without a tripod and a fire arm with an intent to harm to more harm with his mobility than a guy with a tripod? Add in that Obama signed into law that people can now carry weapons into federal parks properties like monuments, and I'm the threat with a tripod?

It's extremely frustrating.

That probably still won't stop me from using a tripod on the street far away from the capital building to get that at night with a long lens. I still definitely want that in my collection. I did, however, want a lot more pictures inside my favorite monument: The Franklin Roosevelt monument. But alas, it was there that I was found out for the danger I was and told to stop. So all of these shots you see are the result of illegal activity.

Here's a single sample from this album.
As I said, the FDR monument is my favorite, and this is one of the big reasons. While every other monument has a huge station of the man, making him the larger than life figure he was, FDR is shown here for what he truly was: just another man. A handicapped man no less. And it really speaks to Jeffersonian democracy: anyone can, and should, serve their country, regardless of who they are or what they do. Powerful stuff from a man that defeated the greatest recession we ever faced and the greatest evil the world has ever seen.

Friday, November 13, 2009

The Running Free

- Coheed and Cambria

Success! What a huge shake up this week in the top 10. Very, very exciting, and not at all expected. I've been spending a lot more time away from my home computer this week outside of video editing (where I can't listen to music) to get out of the house and get things done. Naturally, when I'm using the laptop at the local coffee shop I don't get a chance record my listening habits sine I'm either using my iPhone or Pandora.

The reason I need to get out of the house is because Dragon Age owns me these days. What a glorious long, in depth and amazing game. While there are flaws: the asinine menu system, the annoyingly variable difficulty level and the last generation graphics, this is everything I want out of a game anyway. It hits all the right notes, and hits them, very, very well. So when I am at home and not working, odds are I'm playing Dragon Age.

Other than that I'm still waiting for Demonoid to come back up. So no new music for the time being.

01. The Running Free (Acoustic) - Coheed and Cambria (+2)
02. Why Can't You See - Saosin (+4)
03. No World for Tomorrow - Coheed and Cambria (+1)
04. Y Control - Yeah Yeah Yeahs (-3)
05. All My Fault - Fenix TX (+3)
06. He War - Cat Power (-4)
07. Keep Secrets - Saosin (new)
08. Well Thought Out Twinkles - Silversun Pickups (-1)
09. Red Hands - The Dear Hunter (-4)
10. The Con - Tegan and Sara (new)

Knocked off: It's Nice to Know You Work Alone - Silversun Pickups, Threesome - Fenix TX

Sunday, November 8, 2009

Just Rock and Roll

- Midtown

Well I know many of you have waited to see my most recent short, Microcosm, until it wouldn't hit your wallet. Your wait is over, the film is up and available to watch for free on the internet. Head over to StopThatNun.com and check out the Microcosm page to find it. Or, if you're feeling a little lazy, I've included the Facebook upload of Microcosm on the Stop That Nun fan page.



So enjoy. I'd love to hear any of your thoughts on it. What you liked, what you hated and everything in between. I'm still very young as a moving picture director and have so much room to improve, it's crazy. So anything you have to tell me will be VERY useful!

Saturday, November 7, 2009

Start the Machine

- Angels and Airwaves

Here's my first impressions of Dragon Age after playing about eight hours in the last three days. There may be some small spoilers in here, but there aren't too many plot twists to start the game so you can read with confidence that I won't ruin the plot for you.

Dragon Age is a great evolution of Bioware defined Western RPGs. The game opens with a short cinematic to bring you into the world of the game, but your story specifically doesn't start until after character creation. Like Mass Effect, physically your character is extremely customizable. As far as more gameplay oriented stuff, you can choose from three races, humans, elves and dwarves, and then from three classes: Warrior, Rogue and Mage (dwarves cannot be mages due to the lore of the game).

But this is where Dragon Age starts to show signs of evolution over Mass Effect. You can choose one of six back stories based on your race and class combination. Most combinations will have a choice of two of the six backgrounds, but some only get one back story. Replay value already just skyrocketed. In addition to this, not only can you customize your character's look, but also their attitude in their voice acting. Six different choices come up including cocky, mythical and violent. Crazy awesome.

From there the game opens with your back story leading to an important event in your life that causes you to cross paths with the Grey Wardens. Think of them as Spectres from Mass Effect or Jedi from KoTOR; special guardians of the peace over the land. Much like Jedi in the original Star Wars films, Grey Wardens are mostly marginalized in a society that has advanced beyond needing them.

Naturally, your character is recruited to be in the Grey Wardens and the story takes off from there. The story itself has been largely straight forward thus far, plot twists are obvious and a little tired. But the characterizations, forking plots and keeping to tradition keep it fun anyway.

Gameplay-wise, the game is almost a World of Warcraft clone. Characters have red health, yellow energy (for rogues and warriors) and blue mana (for mages). Pulls occur and mobs are crowd controlled. Your party members can have scripts set up for them to make them not dumb, but you can also control any party member at any time by switching between them. For those of you that never played a game like this: scripts are like If/Then triggers; if Health <> Bard, and the other is in what you put talent points into, like in WoW. So you can put your Warrior's talent points into fighting with a sword and shield, or into dual wielding, for example.

The battles, unlike WoW, are in real time. A luxury a single player game can have. Having good scripts is vital as battles become harder because everything moves so fast. There are two default scripts for every character if you find it intimidating, but you'll have to learn custom scripts pretty fast to make your characters more situational fighters. Control feels a lot like Phantasy Star on-line in the way that the game makes an MMO type of battle system work on a console. You have your A button always being attack and then you can customize two sets of actions to the X, Y and B buttons. You switch between the sets by holding the R trigger. It's a good way to make "action bar" type gameplay work on a console.

Also like WoW, humanoid characters can have jobs like herbalism, poison making and other crafting abilities. All of these types of skills share points you can allocate to other abilities like Persuasion and Combat Skills which also buff your character.

The conversations are much more like KoTOR than Mass Effect, which is a little disappointing since you can decide the attitude of your character. But your character rarely speaks in conversations, instead you pick from the conversation choices and the conversation flows as if you had said it, unlike Mass Effect where you choose an answer type and then your character delivers a voice acted line. Still, the conversations are even more complicated as six different back stories affect not only what you can say, but what people say to you. Race plays a big role (as in most fantasy role playing games). What's nice too is that conversation flow much better in this than previous Bioware games, if you get too far down a conversation tree, you can't go back just to see what every option gives you. It makes your choices in conversation much more meaningful.

All of your party members have an opinion of you. You can get them to like you more based on conversations with them as well as your actions both in the battle field and in puzzles as well as NPC conversations. Much like KoTOR 2, you can use this influence to get more from them and open up new plot points. You can also give your friends gifts to help gain their favor. I haven't seen too much of this in action yet, but I just got a full party not long ago.

Graphically this game is actually a little rough, the graphics remind me of last generation in many respects, but very smooth like something from the GameCube or Dreamcast, not the jaggies that you see in PS2 and X-Box games sometimes. The art style is gritty and "realistic," which in my opinion kind of sucks. All of your characters look the same, and they often look similar to your opponents since everyone is wearing the same type of armor and such. In the higher difficulty levels this has to be even more frustrating since you can harm your allies with friendly fire. While the character models are detailed and they have really great looking hands in particular (hands have always been an issue in games, look no further than Perfect Dark), but the rest of the environment suffers for it.

There is some ridiculousness to it all as well. Blood is literally everywhere, and not in the fun, over the top, Tarentino way. Your characters are just covered in blood after a good battle, which somewhat makes sense, but they don't even care how much blood is on them. Even prissy characters, concerned with their looks, leave spattered blood all over their faces as they have deep philosophical conversations with you. Surprisingly, there aren't too many scantily clad women running around though, so the blood may be an attempt to grab the "mature" 13 year old male audience since they fail them a bit on boobs.

The game requires you to read the instruction manual. There is no way to play this game with the paltry "tutorials" in the game that are really just a paragraph poor explaining a gameplay mechanic. And even then, some things are buried in an overtly complicated menu system that is sometimes cubersome. The best example of this was when I wanted my herbalist to make me potions. You can't do this by selecting the raw materials in you bag. Nor can you find a "trade" menu anywhere for various trades that your characters have. In the circle menu for your character there is a "talent" or "spell" selection, it's not in either of those.

No, in order to use herbalism I had to open the Potion submenu in the circle wheel of my alchemist. Then, right next to the potions as if it was a another potion, was the button to go to the herbalism crafting menu. Completely inane.

Overall, I give the game a solid B. It has everything I want out of a game and I will love it, but if you're not a total Bioware nerd like me, you may find the rough around the edges, "realistic" aesthetic and open wandering a bit too flawed to enjoy the nuggets of awesome in there.